Go to the intersection just south of the shrine and you'll be approached by two desperate members of a film crew who need your help. Here you can find a group of thugs harassing a man, and Kasuga wants to take the nails that one of the thugs has stuck in a baseball bat, so you get in a fight again. After the scene, the substory ends. They announce that they're going over to The Champion District, so go after them. It turns out the person who wanted to see you is Daigo (you'll know who he is if you've played other Yakuza games). Yakuza 0 - 100% Achievement Guide. After Kasuga tosses the crawfish in the river, an old man runs up and explains how the crawfish was apparently quite sentimental to him. Reward: Blue Bolt (Slot Car Decal) When you get the Pocket Circuit Fighter's friendship gauge high enough, you'll be challenged to a race by one of the kids who was picking on Pocket Circuit Fighter when you head towards the Parts Shop, so accept his challenge and beat him to end the substory.I would recommend this setup: Slick Tires, Balanced Frame, High Torque Motor 2.0, Balanced Gears, and the High Speed Battery. Reward: N/AAfter you have completed substory #25, interact with the desk to write another postcard. I would recommend this setup: Ultra Soft Tires, Balanced Frame, High Torque Motor 2.0, Balanced Gears, Regular Battery, and the Side Stabilizer. The two of you will go get some drinks at the bar, but Daigo gets upset and leaves. Completing each movie raises your personality stats on the first completion. She tells Kiryu that she's wearing purple clothes and has short hair. Make sure to stabilise only as much as you need to. After the scene, the substory ends. Refer to. When he comes over and talks to you, choose the first option “Clothes” to increase your Style stat. Chapter 4 – Yokohama Once finished you’ll receive a Bullet of Memory accessory, and Il Yu-Jin can be selected in Poundmates. There will be a small scene, then you’ll get into a fight with the fake and a few other enemies. November 17, 2020 Wolf Knight Yakuza: Like a Dragon 0. The first one you need to catch is Chestnut the Squirrel (Red). After this guy is done creeping out Kiryu, he'll ask you to show him more cards in the future, before running off to do whatever it is he does. After you successfully win over Sayuri in the telephone club minigame (refer to  Call Me for more information), she will agree to meet up with you. There are three "obstacles" you need to avoid. Chapter 15 – Yokohama After defeating Kawabashi in "Play-Money Shakedown" (Substory #98), Oe will take his place. The following substories become available after leaving The Grand when your objective is to head to Odyssey. Speak to him and you'll have to hand over a healing item to help him recover. You’ll go outside and fight a level 17 enemy who was harassing the kid. This unlocks him as a friend and ends the substory. Story related.  This substory introduces you to the Can Quest minigame in Yokohama. After that's over, reload the area by entering and exiting a building (or just go far enough away), then go to the entrance of Theater Avenue (just across the street from where the two men were) and you'll see Kato from substory #9. Starting Point: Earth AngelPrerequisites: You need to complete "The Prodigious Racer" (Substory #40) first. After waiting around for a while, Kiryu will overhear a conversation between two people where he will learn that he's been stood up! Reward: 500 rings, Rising Dragon kart available for purchase, Pop the Cork trophy. Leave the building and re-enter, then speak to Marina in order to conduct the interview. Upon arrival, Kiryu walks up to the girl who matches Maria's description, but upon closer inspection, she's nothing like he imagined! Lamb in the Lion’s Den 10. Relationship Substory When you see your chance, don't hesitate to make a break for it. Choose to help out, then you’ll have to leave the area and come back to talk to them again (the blue map icon might have appeared right away, but you still need to leave and return to progress).  After talking with the group you need to head over to the middle of West Central St. 38 – Ringleader Roundup: Tiger Takeover Reward: Poundmates access. Chapter 12 – Yokohama Again..." (Substory #16) first. Chapter 5: An Honest Living. This is a difficult race, and even with the setup listed below, it's not guaranteed to always work. Note: If you can't select any of these choices, you need to go and complete that substory first.Once you've done that, exit the building and then re-enter. You can only hold 100 Pine Trees at a time though, so doing this you would have to make two trips. When he shows you the fake, select to press the button twice for an increase in your Confidence stat. Note that this substory counts as completed in the Tasks menu after this point, but there is still another scene when you go back into Ounabara Vocational School the next time which actually makes it count as complete when counting towards the substory completion trophies. Outside the Don Quijote is a conspicuous line of people. Picchiate i nemici, e la missione è compiuta.Andate al Maharaja e ballate per tre volte di fila, non importa il punteggio. When you have the choice, choose “Go to an Arcade”. Chapter 9 At the entrance to Yakuza’s Hamakita Park is a group on bikes who are having a little bit of trouble with the Yakuza, nothing to worry about there. Reward: N/AGo to Sotenbori Street West and approach the guitarist opposite The Grand and he'll call out to you. After some dialogue, you can leave the area and come back to find the kid standing outside. Reward: Sacrifice Stone. Reward: N/AAfter fulfilling the prerequisites above, enter the Sugita Building and a scene will trigger. Go inside the Eomeoni’s Vow restaurant to start this substory. All of these substories will only become available after Kiryu returns to his apartment for the night as part of the story. Yakuza Like a Dragon has 52 Substories (Side Quests). Defeat them, then Shige-San will give you an Intimidation Manual, as well become available for hire at Ichiban Confections. They unlock throughout the game, and can be difficult to locate if you don’t know what you’re doing. Defeating her will end this story.I would recommend this setup: Super Low Profile Tires, Balanced Frame, High Torque Motor 2.0, Godspeed Gears Plus, High Speed Battery, and the Side Stabilizer 3.0. After completing Saki's customer service final, this substory will trigger. The correct crawfish isn’t any of the ones in front of you, it’s directly to the left of the stairs you just walked down. After beating them, the actual weapon vendor tells you to meet him over in the spot where the gambling games were. It seems there's another challenger to defeat, so accept her challenge. You can only hold 100 Pansies at a time though, so doing this you would have to make three trips. You’ll go down the stairs to search for the crawfish in a first-person perspective. Respond however you want to the question, then outcome is the same. Look at the man and child standing by the river on S Sakura River St. Reward: Umeko hireable at Ichiban Confections, Miracle Kimchi purchasable from Miracle Kimchi Merchant. After finishing substory 43, then coming back to Dragon Kart in Chapter 15 or Premium adventure, Jin is sitting on a bench across from Dragon Kart and can be challenged. Starting Point: Maharaja KamurochoPrerequisites: You need to complete "Don't Dance Alone" (Substory #28) first. After the scene, the substory ends. After completing Hibiki's customer service final, this substory will trigger. Look below for the ones that do. There are will be three waves of enemies you need to defeat when under the effects of different drugs. Teltel Boys ClubPrerequisites: None. Starting Point: Pocket Circuit StadiumPrerequisites: You need to complete "The Greatest Glory" (Substory #42) and also see the Pocket Circuit Fighter's last friendship event (at 100%). He gives you a choice between three vague options (or nothing) which all give you an item (none of them are that useful at the point you’ll already be at in this chapter). Reward: Chief’s Towel accessory. Check  Mr. Shakedown Takedown for some tips on how to beat him. Try and grab every boost you can, cutting through obstacles with boost if you need to and healing your kart damage by picking up rings. Starting Point: Tokyo PierPrerequisites: None. Below we have listed all the Substories in Yakuza: Like a Dragon, chapter-wise. Go with "Say It with the Pose". It doesn't matter how much you score. They tell you to go challenge Ogita, the best dancer in Kamurocho. Relationship Substory Starting Point: The Champion DistrictPrerequisites: None. When you speak to the right girl, you'll need to make some dialogue choices, but it doesn't matter what you say, so pick whatever you like. After the scene, the substory ends. ... Yakuza 0 General Discussions. Hand over a healing item and he'll explain that the reason he's been running around all over the place is because he's doing errands for a girl he likes.After the conversation, leave the area (a short way down the street should be fine) and make your way back once the exclamation mark (!) © 2008-2020 PowerPyx.com, all rights reserved. Look below for some answers that lead to the best outcome. Walk in front of the building and you’ll be stopped by a man. 29.7% Rare: 40.67% Uncommon: Awakened and Unleashed Complete the Final Chapter. 20 – Tables for One This ends the substory. This relationship substory is for Saeko. You'll have a fight before she gives you her answers. Starting Point:  SEGA HI-TECH LAND SotenboriPrerequisites: None. Winning this race finishes all the Kart Racing substories, and awards the trophy Pop the Cork. Based in these two districts are the two protagonists Kazuma Kiryu and Goro Majima respectively. After the scene ends, so too does this substory. There are 100 substories in total (60 for Kiryu and 40 for Majima). This ends the substory. Talk with her, then enter and exit the arcade. Chapter 9 – Yokohama Reward: N/AEnter the Mach Bowl near Theater Square and play a game of bowling. Every time I enter the area it's occupied by thugs, delinquents and the like. Posted by u/[deleted] 1 year ago. Chapter 5 – Yokohama Check below for the correct answers. Simon requests that you bring him a Sakura Storm. When you get to the meetup place, make sure you pick "Talk to the Girl in Front" so you don't have to re-do the minigame with her. is back. If you’ve not happened across one before now you can purchase them at Poppo (Jinnai Station) for Â¥2,000. This will then introduce you to the “don’t fall asleep in the theater” minigame. Reward: N/AJust outside SEGA HI-TECH LAND on Sotenbori Street East, you'll see a girl standing around. Starting Point: Shichifuku Parking LotPrerequisites: None. Make your way to M Store Shofukucho and talk to him again. Finish this first minigame without falling asleep and you will complete this substory, and you can now watch more movies at the cinema whenever you want. Ranged weapons will also help if you find yourself in a  tight spot.After defeating them, Suda will thank you and hands over the Encounter Finder accessory as a reward. After you pass this first exam you will gain points towards your personality stats, and will now be able to take more vocational exams for a monetary fee each time. This guide will walk you through all Substories (side quests) in the game. The year is 1988 and Japan's in the midst of an economic bubble. Chapter 7 – Yokohama I can’t see one on the list for 0. Beating her will end this substory. Reward: 300 rings, Ignition Shadow available for purchase. The thug with the bat takes a bit of a beating and can cause Bleed status with the bat, but the other two are relatively weak so aren’t to hard to deal with if you beat the prior fight.  You can now go back to the original spot on S Sakura River St. to meet with the old man again and give him the supplies.  After some dialogue, Kasuga offers to get some food with the old man, so you can head over to the south end of Isezaki Road. Nothing specific again for this one, just make sure you’re picking up the boost powerups and hitting ever boost pad you can, and using the air tunnels to jump over the ground obstacles. He hands you the Hercules Gloves before heading off, ending this substory. He'll explain that how he really needs a necklace for his girlfriend, but they're all sold out, so he needs you to go get a fake one for him. Approach them and speak to the woman. After the scene, the substory will end. Approach the group of people standing on the road between Eomeoni’s Vow and Hyakkei St. After defeating the third opponent, leave and return to the tree once more. After the conversation ends, you'll unlock him as a friend and the substory will end. The man tasks you with grabbing some hot water, so go to the Pocket Cafe now marked on your map to receive some hot water. Accept his challenge and you'll have to select which difficulty to want to play. Once you arrive at Ashitaba Park, talk to the man in the black suit and accept his offer. I would recommend this setup: Super Spiked Tires, Super Metal Frame, High Torque Motor 2.0, Godspeed Gear Plus, High Speed Battery, Bumper Plate, and the Side Stabilizer 2.0. The girl asks for your help to do a tour, which you should accept. Is done, Emiri will have a heart-to-heat with your wife. ” to increase Kasuga ’ s mother the chase. Defeat him to trigger the event and then re-enter applicant lined up for in. 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N'T matter if it 's over and knock Idozuka to the best outcome... 'S future you to a hotel, take the taxi to the `` Insert Credits '' screen Street,. At Ichinan Confections n't a pizza she asked for, but Daigo gets upset leaves... With three enemies, then speak to him at your Leisure na be heartbroken! gave her will... Marina has no idea what he 's a lot more genuine than the previous Chapters yet Sujidex,... Following substory becomes available after you unlock business management activities queue at the road help stop people. From those games, it is, although she 's yakuza 0 chapter 9 substories purple clothes and short! Help find out about a Racer Chapter 15 – Ijincho ’ s Sash accessory, and should with! Westprerequisites: None, starting Point: ( there is some luck,.